Nui Engine
A game engine framework
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Nui::Components::Transform Member List

This is the complete list of members for Nui::Components::Transform, including all inherited members.

ComponentBase()Nui::Components::ComponentBaseinline
GetPosition() constNui::Components::Transforminline
GetPosition()Nui::Components::Transforminline
GetRotation() constNui::Components::Transforminline
GetRotation()Nui::Components::Transforminline
GetScale() constNui::Components::Transforminline
GetScale()Nui::Components::Transforminline
GetWorldMatrix() constNui::Components::Transforminline
IsActive() constNui::Components::ComponentBaseinline
IsDirty() constNui::Components::ComponentBaseinline
m_flagsNui::Components::ComponentBaseprotected
operator<=>(const Transform &) const =defaultNui::Components::Transform
operator=(const Transform &)=defaultNui::Components::Transform
operator=(Transform &&) noexcept=defaultNui::Components::Transform
RecalculateWorldMatrix()Nui::Components::Transform
SetActive(bool isActive)Nui::Components::ComponentBaseinline
SetDirty(bool isDirty=true)Nui::Components::ComponentBaseinlineprotected
SetPosition(const Math::Vector3 &position)Nui::Components::Transform
SetRotation(const Math::Quaternion &rotation)Nui::Components::Transform
SetScale(const Math::Vector3 &scale)Nui::Components::Transform
Transform()Nui::Components::Transform
Transform(Math::Vector3 position, Math::Quaternion rotation=Math::Quaternion::Identity, Math::Vector3 scale=Math::Vector3::One)Nui::Components::Transform
Transform(const Transform &)=defaultNui::Components::Transform
Transform(Transform &&)=defaultNui::Components::Transform
~Transform()=defaultNui::Components::Transform