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Nui Engine
A game engine framework
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This is the complete list of members for Nui::ECS::ComponentHandle< T >, including all inherited members.
| ComponentHandle() (defined in Nui::ECS::ComponentHandle< T >) | Nui::ECS::ComponentHandle< T > | inline |
| ComponentHandle(T *component) (defined in Nui::ECS::ComponentHandle< T >) | Nui::ECS::ComponentHandle< T > | inline |
| Get() const noexcept | Nui::ECS::ComponentHandle< T > | inline |
| IsValid() const noexcept | Nui::ECS::ComponentHandle< T > | inline |
| operator bool() const | Nui::ECS::ComponentHandle< T > | inline |
| operator->() const | Nui::ECS::ComponentHandle< T > | inline |