Nui Engine
A game engine framework
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Nui::ECS::Context Member List
This is the complete list of members for
Nui::ECS::Context
, including all inherited members.
All
(bool includePendingDestroy=false)
Nui::ECS::Context
inline
All
(std::function< void(Entity *)> viewFunc, bool includePendingDestroy=false)
Nui::ECS::Context
inline
ClearPending
()
Nui::ECS::Context
inline
Context
()
Nui::ECS::Context
inline
CreateEntity
()
Nui::ECS::Context
inline
DestroyEntity
(Entity *e, bool immediate=false)
Nui::ECS::Context
inline
DisableSystem
()
Nui::ECS::Context
inline
Each
(bool includePendingDestroy=false)
Nui::ECS::Context
inline
Each
(typename std::common_type< std::function< void(Entity *, ComponentHandle< Types >...)> >::type viewFunc, bool includePendingDestroy=false)
Nui::ECS::Context
inline
EmitEvent
(const T &event)
Nui::ECS::Context
inline
EnableSystem
()
Nui::ECS::Context
inline
GetEntityById
(U64 id)
Nui::ECS::Context
inline
GetEntityByIndex
(U64 index)
Nui::ECS::Context
inline
GetEntityCount
() const noexcept
Nui::ECS::Context
inline
GetSystem
()
Nui::ECS::Context
inline
IsSystmEnabled
()
Nui::ECS::Context
inline
RegisterSystem
(Args &&... args)
Nui::ECS::Context
inline
Reset
()
Nui::ECS::Context
inline
SubscribeEvent
(EventSubscriber< T > *subscriber)
Nui::ECS::Context
inline
SubscriberMap
typedef
Nui::ECS::Context
Tick
(const F64 dt)
Nui::ECS::Context
inline
UnregisterAllSystems
()
Nui::ECS::Context
inline
UnregisterSystem
()
Nui::ECS::Context
inline
UnsubscribeAll
(void *subscriber)
Nui::ECS::Context
inline
UnsubscribeEvent
(EventSubscriber< T > *subscriber)
Nui::ECS::Context
inline
~Context
()
Nui::ECS::Context
inline
virtual
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