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Nui Engine
A game engine framework
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This is the complete list of members for Nui::ECS::Internal::EntityComponentIterator< Types >, including all inherited members.
| EntityComponentIterator(Context *context, U64 index, bool isEnd, bool includePendingDestroy) | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |
| GetContext() const noexcept | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |
| GetEntity() const noexcept | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |
| GetIndex() const noexcept | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |
| IncludePendingDestroy() const noexcept | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |
| IsEnd() const noexcept | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |
| operator!=(const EntityComponentIterator< Types... > &other) const | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |
| operator*() const noexcept | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |
| operator++() | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |
| operator==(const EntityComponentIterator< Types... > &other) const | Nui::ECS::Internal::EntityComponentIterator< Types > | inline |