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Nui Engine
A game engine framework
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This is the complete list of members for Nui::World, including all inherited members.
| All(bool includePendingDestroy=false) | Nui::ECS::Context | inline |
| All(std::function< void(Entity *)> viewFunc, bool includePendingDestroy=false) | Nui::ECS::Context | inline |
| AppBase (defined in Nui::World) | Nui::World | friend |
| ClearPending() | Nui::ECS::Context | inline |
| Context() | Nui::ECS::Context | inline |
| CreateEntity() | Nui::ECS::Context | inline |
| DestroyEntity(Entity *e, bool immediate=false) | Nui::ECS::Context | inline |
| DisableSystem() | Nui::ECS::Context | inline |
| Each(bool includePendingDestroy=false) | Nui::ECS::Context | inline |
| Each(typename std::common_type< std::function< void(Entity *, ComponentHandle< Types >...)> >::type viewFunc, bool includePendingDestroy=false) | Nui::ECS::Context | inline |
| EmitEvent(const T &event) | Nui::ECS::Context | inline |
| EnableSystem() | Nui::ECS::Context | inline |
| GetEntityById(U64 id) | Nui::ECS::Context | inline |
| GetEntityByIndex(U64 index) | Nui::ECS::Context | inline |
| GetEntityCount() const noexcept | Nui::ECS::Context | inline |
| GetSystem() | Nui::ECS::Context | inline |
| IsSystmEnabled() | Nui::ECS::Context | inline |
| operator=(const World &)=delete (defined in Nui::World) | Nui::World | |
| operator=(World &&)=delete (defined in Nui::World) | Nui::World | |
| RegisterSystem(Args &&... args) | Nui::ECS::Context | inline |
| Reset() | Nui::ECS::Context | inline |
| SubscribeEvent(EventSubscriber< T > *subscriber) | Nui::ECS::Context | inline |
| SubscriberMap typedef | Nui::ECS::Context | |
| Tick(const F64 dt) | Nui::ECS::Context | inline |
| UnregisterAllSystems() | Nui::ECS::Context | inline |
| UnregisterSystem() | Nui::ECS::Context | inline |
| UnsubscribeAll(void *subscriber) | Nui::ECS::Context | inline |
| UnsubscribeEvent(EventSubscriber< T > *subscriber) | Nui::ECS::Context | inline |
| World() | Nui::World | |
| World(const World &)=delete (defined in Nui::World) | Nui::World | |
| World(World &&)=delete (defined in Nui::World) | Nui::World | |
| ~Context() | Nui::ECS::Context | inlinevirtual |
| ~World()=default | Nui::World |