Nui Engine
A game engine framework
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This is the complete list of members for Nui::World, including all inherited members.
All(bool includePendingDestroy=false) | Nui::ECS::Context | inline |
All(std::function< void(Entity *)> viewFunc, bool includePendingDestroy=false) | Nui::ECS::Context | inline |
AppBase (defined in Nui::World) | Nui::World | friend |
ClearPending() | Nui::ECS::Context | inline |
Context() | Nui::ECS::Context | inline |
CreateEntity() | Nui::ECS::Context | inline |
DestroyEntity(Entity *e, bool immediate=false) | Nui::ECS::Context | inline |
DisableSystem() | Nui::ECS::Context | inline |
Each(bool includePendingDestroy=false) | Nui::ECS::Context | inline |
Each(typename std::common_type< std::function< void(Entity *, ComponentHandle< Types >...)> >::type viewFunc, bool includePendingDestroy=false) | Nui::ECS::Context | inline |
EmitEvent(const T &event) | Nui::ECS::Context | inline |
EnableSystem() | Nui::ECS::Context | inline |
GetEntityById(U64 id) | Nui::ECS::Context | inline |
GetEntityByIndex(U64 index) | Nui::ECS::Context | inline |
GetEntityCount() const noexcept | Nui::ECS::Context | inline |
GetSystem() | Nui::ECS::Context | inline |
IsSystmEnabled() | Nui::ECS::Context | inline |
operator=(const World &)=delete (defined in Nui::World) | Nui::World | |
operator=(World &&)=delete (defined in Nui::World) | Nui::World | |
RegisterSystem(Args &&... args) | Nui::ECS::Context | inline |
Reset() | Nui::ECS::Context | inline |
SubscribeEvent(EventSubscriber< T > *subscriber) | Nui::ECS::Context | inline |
SubscriberMap typedef | Nui::ECS::Context | |
Tick(const F64 dt) | Nui::ECS::Context | inline |
UnregisterAllSystems() | Nui::ECS::Context | inline |
UnregisterSystem() | Nui::ECS::Context | inline |
UnsubscribeAll(void *subscriber) | Nui::ECS::Context | inline |
UnsubscribeEvent(EventSubscriber< T > *subscriber) | Nui::ECS::Context | inline |
World() | Nui::World | |
World(const World &)=delete (defined in Nui::World) | Nui::World | |
World(World &&)=delete (defined in Nui::World) | Nui::World | |
~Context() | Nui::ECS::Context | inlinevirtual |
~World()=default | Nui::World |