Nui Engine
A game engine framework
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Nui::World Member List

This is the complete list of members for Nui::World, including all inherited members.

All(bool includePendingDestroy=false)Nui::ECS::Contextinline
All(std::function< void(Entity *)> viewFunc, bool includePendingDestroy=false)Nui::ECS::Contextinline
AppBase (defined in Nui::World)Nui::Worldfriend
ClearPending()Nui::ECS::Contextinline
Context()Nui::ECS::Contextinline
CreateEntity()Nui::ECS::Contextinline
DestroyEntity(Entity *e, bool immediate=false)Nui::ECS::Contextinline
DisableSystem()Nui::ECS::Contextinline
Each(bool includePendingDestroy=false)Nui::ECS::Contextinline
Each(typename std::common_type< std::function< void(Entity *, ComponentHandle< Types >...)> >::type viewFunc, bool includePendingDestroy=false)Nui::ECS::Contextinline
EmitEvent(const T &event)Nui::ECS::Contextinline
EnableSystem()Nui::ECS::Contextinline
GetEntityById(U64 id)Nui::ECS::Contextinline
GetEntityByIndex(U64 index)Nui::ECS::Contextinline
GetEntityCount() const noexceptNui::ECS::Contextinline
GetSystem()Nui::ECS::Contextinline
IsSystmEnabled()Nui::ECS::Contextinline
operator=(const World &)=delete (defined in Nui::World)Nui::World
operator=(World &&)=delete (defined in Nui::World)Nui::World
RegisterSystem(Args &&... args)Nui::ECS::Contextinline
Reset()Nui::ECS::Contextinline
SubscribeEvent(EventSubscriber< T > *subscriber)Nui::ECS::Contextinline
SubscriberMap typedefNui::ECS::Context
Tick(const F64 dt)Nui::ECS::Contextinline
UnregisterAllSystems()Nui::ECS::Contextinline
UnregisterSystem()Nui::ECS::Contextinline
UnsubscribeAll(void *subscriber)Nui::ECS::Contextinline
UnsubscribeEvent(EventSubscriber< T > *subscriber)Nui::ECS::Contextinline
World()Nui::World
World(const World &)=delete (defined in Nui::World)Nui::World
World(World &&)=delete (defined in Nui::World)Nui::World
~Context()Nui::ECS::Contextinlinevirtual
~World()=defaultNui::World