Advanced Graphics
This project demonstrates my skills in advanced rendering techniques. Written using C++ and DirectX 11 using a custom framework.
Here are the features of the project
- OBJ Mesh Loading
- User input (mouse and keyboard)
- Forward Rendering
- Deferred Rendering
- Point Light Support
- Normal Mapping
- Parallax Mapping with Self Shadowing using Ray Tracing (forward rendering only)
- Render to Texture
- Render to Full Screen Quad
- Screen Space Effects (vignette, grayscale, etc.)
- G-Buffer Visualization
Check out the project repository on Github
Tech Demo
C++
DirectX 11
HLSL
Graphics
Rendering Engine
Programming
Backend Development