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Advanced Graphics

This project demonstrates my skills in advanced rendering techniques. Written using C++ and DirectX 11 using a custom framework.

Here are the features of the project

  • OBJ Mesh Loading
  • User input (mouse and keyboard)
  • Forward Rendering
  • Deferred Rendering
  • Point Light Support
  • Normal Mapping
  • Parallax Mapping with Self Shadowing using Ray Tracing (forward rendering only)
  • Render to Texture
  • Render to Full Screen Quad
  • Screen Space Effects (vignette, grayscale, etc.)
  • G-Buffer Visualization
Check out the project repository on Github

Tech Demo C++ DirectX 11 HLSL Graphics Rendering Engine Programming Backend Development