DX11 Rendering Framework
Made for my second university year, this project was my first introduction to the DirectX 11 API, making it my first ever rendering engine.
Features:
- Lighting
- Directional Lights
- Point Lights
- Mesh Loading
- Vector3 Class
- GameObject Class
- Texture2D Class
- Camera
- Static Camera
- Orbit Camera
- First Person Camera
- Sky sphere
- Terrain Rendering
- Editable terrain colors using ImGui and shaders
- Circular Wave Generator Using Vertex Shaders
- Editable using ImGui
Check out the project repository on Github
C++
DirectX 11
HLSL
Programming
Rendering Engine
Backend Development