Nui Engine
A game engine framework
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Nui::ECS::Events::OnComponentRemove< T > Struct Template Reference

Event for when component is removed. More...

#include <Event.h>

Public Attributes

EntityEntity
 Pointer to the entity.
 
ComponentHandle< T > Component
 Handle to the component.
 

Detailed Description

template<typename T>
struct Nui::ECS::Events::OnComponentRemove< T >

Event for when component is removed.

Template Parameters
TType of component

The documentation for this struct was generated from the following file: