Nui Engine
A game engine framework
|
Event for the TransformSystem
to force a recalculation of the world matrix.
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#include <TransformSystem.h>
Public Attributes | |
bool | IncludeDirty = true |
Whether to include dirty components in the recalculation (default: true ) | |
Event for the TransformSystem
to force a recalculation of the world matrix.
bool Nui::Systems::Events::ForceTransformRecalculation::IncludeDirty = true |
Whether to include dirty components in the recalculation (default: true
)
If set to false
, only dirty components will be recalculated