Nui Engine
A game engine framework
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Nui::Systems::Events::ForceTransformRecalculation Struct Reference

Event for the TransformSystem to force a recalculation of the world matrix. More...

#include <TransformSystem.h>

Public Attributes

bool IncludeDirty = true
 Whether to include dirty components in the recalculation (default: true)
 

Detailed Description

Event for the TransformSystem to force a recalculation of the world matrix.

Member Data Documentation

◆ IncludeDirty

bool Nui::Systems::Events::ForceTransformRecalculation::IncludeDirty = true

Whether to include dirty components in the recalculation (default: true)

If set to false, only dirty components will be recalculated


The documentation for this struct was generated from the following file: