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Nui Engine
A game engine framework
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Event for the TransformSystem to force a recalculation of the world matrix.
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#include <TransformSystem.h>
Public Attributes | |
| bool | IncludeDirty = true |
Whether to include dirty components in the recalculation (default: true) | |
Event for the TransformSystem to force a recalculation of the world matrix.
| bool Nui::Systems::Events::ForceTransformRecalculation::IncludeDirty = true |
Whether to include dirty components in the recalculation (default: true)
If set to false, only dirty components will be recalculated