Nui Engine
A game engine framework
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This is the complete list of members for Nui::ECS::Entity, including all inherited members.
Add(Args &&... args) | Nui::ECS::Entity | inline |
ComponentMap typedef | Nui::ECS::Entity | |
Context (defined in Nui::ECS::Entity) | Nui::ECS::Entity | friend |
Entity(Context *context, U64 id) | Nui::ECS::Entity | inline |
Get() | Nui::ECS::Entity | inline |
GetContext() const noexcept | Nui::ECS::Entity | inline |
GetId() const noexcept | Nui::ECS::Entity | inline |
Has() const | Nui::ECS::Entity | inline |
Has() const | Nui::ECS::Entity | inline |
InvalidId | Nui::ECS::Entity | static |
IsPendingDestroy() const noexcept | Nui::ECS::Entity | inline |
Remove() | Nui::ECS::Entity | inline |
RemoveAll() | Nui::ECS::Entity | |
With(typename std::common_type< std::function< void(ComponentHandle< Types >...)> >::type func) | Nui::ECS::Entity | inline |
~Entity() | Nui::ECS::Entity | inline |