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Nui Engine
A game engine framework
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This is the complete list of members for Nui::ECS::Entity, including all inherited members.
| Add(Args &&... args) | Nui::ECS::Entity | inline |
| ComponentMap typedef | Nui::ECS::Entity | |
| Context (defined in Nui::ECS::Entity) | Nui::ECS::Entity | friend |
| Entity(Context *context, U64 id) | Nui::ECS::Entity | inline |
| Get() | Nui::ECS::Entity | inline |
| GetContext() const noexcept | Nui::ECS::Entity | inline |
| GetId() const noexcept | Nui::ECS::Entity | inline |
| Has() const | Nui::ECS::Entity | inline |
| Has() const | Nui::ECS::Entity | inline |
| InvalidId | Nui::ECS::Entity | static |
| IsPendingDestroy() const noexcept | Nui::ECS::Entity | inline |
| Remove() | Nui::ECS::Entity | inline |
| RemoveAll() | Nui::ECS::Entity | |
| With(typename std::common_type< std::function< void(ComponentHandle< Types >...)> >::type func) | Nui::ECS::Entity | inline |
| ~Entity() | Nui::ECS::Entity | inline |